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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / treeview / ItemGui / ISelectable.cs
using System;

namespace UnityEditor.Timeline
{
    interface ISelectable : ILayerable
    {
        void Select();
        bool IsSelected();
        void Deselect();
        bool CanSelect(UnityEngine.Event evt);
    }
}